Type 50 Yinglung is the eleven-piece five-star set that refuses to pick an element. Most sets that name a damage bonus pick a side: Hot Work hands out Fire and Natural, Bonekrusha and Xiranflow lean Cryst and Pulse, AIC Fieldwork goes spell damage. Plenty of sets name nothing at all. Yinglung names two lines and both of them are all-skill damage, which is the closest thing the files have to "works on whoever you put it on".
If you landed here after searching for the set's soft armor, the short answer is that nothing in the game files is called Soft Armor. Not in this set, not in any of the 243 gear pieces, not in the 2,655 item records. The body piece people mean is the Type 50 Yinglung Light Armor, the one body slot in the set that is not a Heavy Armor variant. I go through that naming mess further down.
Everything below comes out of the game files and the two patch notes that mention the set. Where the files stop short, I say so instead of inventing a drop table.
What is actually in the set
- 11 pieces, all five-star, all wearable from level 70.
- 4 body, 2 hands, 5 universal. The universal slot splits into three Radars and two Knives, so you have five ways to fill one socket and only two Gloves for the hand socket.
- 33 attribute lines. Every piece rolls three, no exceptions. That is unusual enough to check: sets with a two-line piece exist elsewhere in the library.
- 11 gear templates, one per piece. The pairing is exact, so each piece has its own blueprint entry and no blueprint covers two pieces.
- 2 named bonuses, both all-skill damage. No fire, no cryo, no physical line anywhere in the set.
- 4 of the 11 pieces are exact stat copies of pieces that live in other sets.
- Design credit: Hongshan Swordmancers, on all eleven descriptions.
If you only want the roster, here it is: the socket each piece fills and the one bonus the files actually name. Two pieces out of eleven carry a named damage bonus, which is a thin showing next to Hot Work's six.
| Piece | Slot | Attribute lines | Named bonus |
|---|---|---|---|
| Type 50 Yinglung Heavy Armor | Body | 3 | — |
| Type 50 Yinglung Heavy Armor T1 | Body | 3 | — |
| Type 50 Yinglung Heavy Armor T2 | Body | 3 | — |
| Type 50 Yinglung Light Armor | Body | 3 | All skill damage |
| Type 50 Yinglung Gloves | Hands | 3 | — |
| Type 50 Yinglung Gloves T1 | Hands | 3 | — |
| Type 50 Yinglung Radar | Universal | 3 | — |
| Type 50 Yinglung Radar T1 | Universal | 3 | — |
| Type 50 Yinglung Radar T2 | Universal | 3 | — |
| Type 50 Yinglung Knife | Universal | 3 | — |
| Type 50 Yinglung Knife T1 | Universal | 3 | All skill damage |
Every piece, and what it rolls
Now the numbers. The flat base is fixed by slot: 56 on body, 42 on hands, 21 on universal. The three lines underneath scale when you enhance, so the table shows the opening value and the value at the end of the enhancement ladder.
| Piece | Slot | Flat base | Line 1 | Line 2 | Line 3 |
|---|---|---|---|---|---|
| Type 50 Yinglung Heavy Armor | Body | 56 | 87 to 113 | 58 to 75 | 11.5% to 14.95% |
| Type 50 Yinglung Heavy Armor T1 | Body | 56 | 87 to 113 | 58 to 75 | 12.32% to 16.02% |
| Type 50 Yinglung Heavy Armor T2 | Body | 56 | 87 to 113 | 58 to 75 | 20.7% to 26.91% |
| Type 50 Yinglung Light Armor | Body | 56 | 87 to 113 | 58 to 75 | 13.8% to 17.94% |
| Type 50 Yinglung Gloves | Hands | 42 | 65 to 84 | 43 to 55 | 34.5% to 44.85% |
| Type 50 Yinglung Gloves T1 | Hands | 42 | 65 to 84 | 43 to 55 | 34.5% to 44.85% |
| Type 50 Yinglung Radar | Universal | 21 | 32 to 41 | 21 to 27 | 23% to 29.9% |
| Type 50 Yinglung Radar T1 | Universal | 21 | 32 to 41 | 21 to 27 | 51.75% to 67.27% |
| Type 50 Yinglung Radar T2 | Universal | 21 | 32 to 41 | 21 to 27 | 41.4% to 53.82% |
| Type 50 Yinglung Knife | Universal | 21 | 32 to 41 | 21 to 27 | 41.4% to 53.82% |
| Type 50 Yinglung Knife T1 | Universal | 21 | 32 to 41 | 21 to 27 | 27.6% to 35.88% |
Two patterns jump out. First, the four body pieces all open at the same numbers on lines one and two (87 and 58). They are not different tiers, they are the same frame with a different third line bolted on. Second, the two Gloves pieces are identical in every column, which makes "Gloves T1" a strictly worse name than "Gloves": nothing about it is an upgrade.
Anyone who has read my Grizzled Edge piece will recognise the trap. The T1 and T2 suffixes in this game mark variants that roll a different secondary, not a higher tier. Here the difference lands entirely on line three, and the spread is wide: 11.5% at the bottom of the body pieces and 51.75% at the top of the universal ones.
Line three is where the pieces separate
Lines one and two draw from four attribute ids across the whole library: 39, 40, 41 and 42 cover 419 of the 437 first and second lines, and the 18 leftovers all sit on id 0. Line three is the wild west. It uses 13 different ids across the 243 pieces, and this set alone spends five of them. The files do not map those ids to names in a way I trust, so I am quoting the id and the number rather than inventing a stat name.
- Id 33 shows up on five pieces, from 20.7% on Heavy Armor T2 up to 41.4% on Radar T2 and the Knife.
- Id 0 carries both all-skill lines: the Light Armor at 13.8%, and Knife T1 at 27.6%.
- Id 28 appears once, on Radar T1, and it is the biggest single line in the set: 51.75% opening, 67.27% at the end of the ladder.
- Id 50 sits on the base Heavy Armor and the base Radar at 11.5% and 23%.
- Id 44 appears once, on Heavy Armor T1 at 12.32%.
That 51.75% line is not unique to Yinglung. Four pieces in the library carry it, one per set: the Frontiers Analyzer, the Pulser Labs Invasion Core, this Radar T1, and the Swordmancer Dagger. If you are chasing one big number on a universal piece, those four are the shortlist and the set name on the card does not matter. Two of the four only roll two lines in total, so the headline number is not free.
Soft armor, light armor, heavy armor
I went looking for a Soft Armor piece because that is the search term bringing people here, and it does not exist in the data. Zero hits in the equipment file. Zero in the item file. What exists is 18 pieces that call themselves Heavy Armor and 9 that call themselves Light Armor, and Type 50 Yinglung is one of four named sets that carries both.
So the honest mapping is: heavy is the armoured body slot, light is the unarmoured one, and "soft" is community shorthand that the game itself never uses. Within this set the Light Armor is also the only body piece that carries an all-skill line instead of an id-33 or id-50 roll, which is probably why it gets asked about separately. It costs you nothing in flat defense: all four body pieces sit at 56.
If a guide tells you which mob drops the Yinglung soft armor, close the tab. The equipment records have no source field at all, so nobody can read a drop location out of them. The only sourcing facts that exist are the two patch notes listed lower down.
Four pieces you can find under another name
I compared every three-line signature in the library against every other. Four Yinglung pieces have an exact twin somewhere else, down to the last decimal.
| Piece here | Exact copies | Where the copy lives |
|---|---|---|
| Type 50 Yinglung Heavy Armor | 2 | Grizzled Edge Armor (suit_crush_fracture) Swordmancer Fiber Armor (suit_phy01) |
| Type 50 Yinglung Heavy Armor T1 | 1 | Qingbo Heavy Armor (suit_combo_cd01) |
| Type 50 Yinglung Radar | 3 | Grizzled Edge Push Knife (suit_crush_fracture) Swordmancer Micro Filter (suit_phy01) Æthertech Analysis Band (suit_poise01) |
| Type 50 Yinglung Radar T1 | 1 | Swordmancer Dagger (suit_phy01) |
This matters more than it looks. The Radar shares its full roll with three pieces from three different sets, so a "which set is best" question about that slot has a boring answer: they are the same item wearing different labels. It also means a set being small does not make its pieces unique. Grizzled Edge only has six pieces and still donates two exact copies to this one.
The set that will not pick an element
Thirteen named sets in the library carry a named damage line, plus one untagged piece. Ten of those sets name an element or a spell category. Three do not: they carry all-skill damage and nothing else.
| Set | Pieces | All-skill lines | Sizes stored |
|---|---|---|---|
| Type 50 Yinglung | 11 | 2 | 13.8% to 17.94%, 27.6% to 35.88% |
| Aburrey | 11 | 2 | 19.6%, 9.8% |
| Æthertech | 7 | 1 | 23% to 29.9% |
Yinglung and Aburrey line up almost exactly on paper: eleven pieces each, two all-skill lines each, no elemental commitment. The difference is how those lines are stored. Yinglung's come with a three-step enhancement ladder, 13.8% climbing to 17.94% and 27.6% climbing to 35.88%. Aburrey's sit at 19.6% and 9.8% with no ladder attached in the data. I am reading the labels here, not reverse-engineering a damage formula, so treat that as "where the numbers live", not a verdict on which set wins.
What I will say plainly: if you are building around one element, this is not the set. Hot Work pays Fire and Natural, Bonekrusha pays Cryst and Pulse. Yinglung pays everyone a little, which is a different product.
Hongshan Swordmancers built it
All eleven descriptions carry the same credit line: designed by Hongshan Swordmancers, assembled by the AIC. The same studio name appears on five other sets, plus thirteen pieces that were never tagged to a set at all.
| Set carrying the Hongshan credit | Pieces |
|---|---|
| pieces with no set tag | 13 |
| Swordmancer | 11 |
| Type 50 Yinglung | 11 |
| Eternal Xiranite | 11 |
| Grizzled Edge | 6 |
| mixed piece names | 4 |
| Xiranflow | 3 |
The Hongshan house style shows in the naming. Swordmancer and Type 50 Yinglung both split the body slot into Heavy and Light variants, and both fill the universal slot with small tools: daggers and filters on one side, knives and radars on the other. If you liked the look of one, the other is the same shelf.
When the set arrived
Two patch notes mention it by name. Both are quoted verbatim, because the wording is the only dating evidence the game gives you.
| Date | Patch note | What it says |
|---|---|---|
| 2026-10-15 | [Sanctuary of Ink] Version Update Notes | “Added new gear pieces to Gear Sets [Type 50 Yinglung], [Pulser Labs], [Eternal Xiranite], [Rift Trekker], and [AIC Fieldwork].” |
| 2026-03-12 | [Old Deep Water Dies, by Rising Tide It is Denied] Version Update Notes | “Added new gear pieces to Gear Sets, including [Type 50 Yinglung Gear Pack], [MI Security Gear Pack], [Hot Work Gear Pack], [Frontiers Gear Pack] and six more.” |
Read those together and you get something the piece list cannot tell you: the eleven pieces were not all added at once. The set shipped in March with its own Gear Pack named in the note, and the October patch added more pieces to it. Which pieces are the new ones is not recorded anywhere, so I am not going to guess from the T1 and T2 suffixes. That guess is exactly how people end up farming the wrong variant.
What the files leave out
Four gaps worth knowing before you plan a build around this set.
- No source or drop data. Nothing in the equipment records says where a piece comes from. The March note calls it a Gear Pack, the October note says pieces were added. That is the whole trail.
- No per-piece dates. You get the set-level timeline above and nothing finer.
- No operator mapping. There is no field tying gear to a character, so any page claiming "best for X" is inferring from the bonus label. I have done the same in the elemental paragraph and flagged it as reading, not data.
- No set bonus field. The library stores per-piece lines only. Whatever 2-piece or 4-piece effect exists in game is not in these files, and I would rather leave it blank than copy a number from a forum.
Is there a Type 50 Yinglung soft armor?
Not by that name. The closest piece is the Light Armor, the only body slot in the set that is not Heavy.
Is Heavy Armor T1 better than the base Heavy Armor?
No. Same flat base, same first two lines, different third line. The suffix marks a variant, not a tier.
Where do you get the set?
The files do not say. The March patch lists it as a gear pack and the October patch says pieces were added to it.
Which piece should I chase first?
If you want the biggest single number, Radar T1 at 51.75%. If you want a body upgrade that adds damage, the Light Armor is the only body piece with an all-skill line.
Sources
- Equipment, item and news records from the game files, read directly. The equipment library holds 243 pieces; 152 of them are five-star.
- Patch notes index for the 12 March 2026 and 15 October 2026 updates.
- Related reading: how gear sets and slots work, weapon essence, and the other set pages for Hot Work, Frontiers, Eternal Xiranite and Grizzled Edge.
- Browse every piece in the equipment index.