Arknights: Endfield ships with a lot of 2D art that never makes it into a stats table: operator splash illustrations, the Talos-II key visual, weapon-banner promos, event and gift-pack banner graphics. Our gallery holds 70 of those files, pulled from the official client assets. This page is the index to them. It says what each category is, how large the files are, and which operator or banner a given picture belongs to.
What counts as artwork on this site
The gallery is split into seven categories. The counts and pixel ranges below come straight from our data file, so nothing here is an estimate.
| Category | Files | Pixel size | What it is |
|---|---|---|---|
| Character Splash | 29 | 853-2190 x 1264-1965 | 2D operator illustrations shipped with the client |
| Key Visual | 1 | 1344x768 | The wide landscape piece, used as our front-page hero |
| Weapon Banners | 8 | 660x232 | Promo art for the weapon-banner line, mostly named after an operator |
| Event Banners | 8 | 660x232 | In-game event and check-in banner graphics |
| Gift Packs | 8 | 660x232 | Banner graphics for the store gift-pack line |
| Promotions | 1 | 660x232 | One-off promo banner |
| AI Concept Art | 15 | 1672-2396 x 941-1280 | Landscapes we generated for the site. Not official game art |
70 files in total. 55 of them are official game art; the other 15 are concept pieces we generated ourselves and label as such. Every file sits under /images/gallery/ and is served at native resolution.
The in-game Operator Artwork viewer
The 1.4 Homecoming update added a proper way to look at operator art in-game. It first shows up in the DEV Comm published on 2026-07-11:
New Operator Artwork Viewing Feature: You can now switch to view the 2D artwork of owned operators from the [Operators] display screen, with more freedom to admire your favorite operators.
The version notes five days later repeat the same line without the trailing flourish. Both versions matter for one detail: the viewer is tied to owned operators. If a character is not on your account, the screen will not show you the art. Our gallery has no ownership check, which is the whole reason it is worth keeping separate.
All 29 operator splash arts
29 of the operator records in our database have a splash file. These are the largest images in the gallery, sorted here from widest to narrowest. The resolution in each row links to the full-size image.
| Operator | Class | Rarity | Element | Artwork |
|---|---|---|---|---|
| Ember | Defender | 6โ | Heat | 2190x1606 |
| Pogranichnik | Vanguard | 6โ | Physical | 2061x1517 |
| Camille | Vanguard | 6โ | Heat | 2042x1861 |
| Last Rite | Striker | 6โ | Cryo | 1874x1929 |
| Wulfgard | Caster | 5โ | Heat | 1867x1663 |
| Zhuang Fangyi | Striker | 6โ | Electric | 1824x1775 |
| Lifeng | Guard | 6โ | Physical | 1802x1759 |
| Laevatain | Striker | 6โ | Heat | 1800x1965 |
| Arclight | Vanguard | 5โ | Electric | 1788x1401 |
| Xaihi | Supporter | 5โ | Cryo | 1761x1661 |
| Ardelia | Supporter | 6โ | Nature | 1755x1542 |
| Rossi | Guard | 6โ | Physical | 1729x1685 |
| Alesh | Vanguard | 5โ | Cryo | 1728x1529 |
| Da Pan | Striker | 5โ | Physical | 1702x1951 |
| Chen Qianyu | Guard | 5โ | Physical | 1694x1515 |
| Perlica | Caster | 5โ | Electric | 1680x1623 |
| Gilberta | Supporter | 6โ | Nature | 1677x1620 |
| Tangtang | Caster | 6โ | Cryo | 1603x1529 |
| Yvonne | Striker | 6โ | Cryo | 1549x1668 |
| Avywenna | Striker | 5โ | Electric | 1543x1538 |
| Endministrator | Guard | 6โ | Physical | 1530x1775 |
| Endministrator | Guard | 6โ | Physical | 1530x1775 |
| Snowshine | Defender | 5โ | Cryo | 1480x1457 |
| Mifu | Guard | 6โ | Physical | 1431x1543 |
| Akekuri | Vanguard | 4โ | Heat | 1261x1359 |
| Fluorite | Caster | 4โ | Nature | 1155x1264 |
| Estella | Guard | 4โ | Cryo | 1100x1494 |
| Antal | Supporter | 4โ | Electric | 1031x1364 |
| Catcher | Defender | 4โ | Physical | 853x1432 |
Two entries in the database have no splash file: Arcane and the base Endministrator record. Arcane is a playable six-star, so that looks like a gap in the extraction rather than a character who never got art. The base Endministrator row duplicates the two variants that do have art, so the table lists Endministrator twice.
Size varies more than you would expect from a single art line. Ember is the widest at 2190x1606; Catcher is the smallest at 853x1432, a little over a third of the pixel count. For a wallpaper, check the resolution before you commit, because a portrait illustration at 1100 pixels wide will not survive a 4K screen.
Several operators in that table also have a full build guide: Camille, Mifu, Zhuang Fangyi, Yvonne, Alesh, Rossi and Arcane.
The Talos-II key visual
There is exactly one key visual in the set: banner_home.jpg, 1344x768. It is the only file in the gallery that fits a 16:9 monitor cleanly, so if you want something wide rather than a portrait illustration, this is the one to grab.
Weapon banner art
Eight files, all 660x232. Seven of the eight are named after an operator, which is what makes them useful: they are the promo graphics that ran alongside that character's weapon banner. Two of them use an internal file code rather than the operator's display name, so the table gives both.
| File | Operator |
|---|---|
| Weapon Camille Banner | Camille |
| Weapon Gilberta Banner | Gilberta |
| Weapon Mifu Banner | Mifu |
| Weapon Tangtang Banner | Tangtang |
| Weapon Wulfa Banner | Rossi (file code wulfa) |
| Weapon Yvonne Banner | Yvonne |
| Weapon Zhuangfy Banner | Zhuang Fangyi (file code zhuangfy) |
| Weapon01 Banner | No operator name in the file |
The last one, "Weapon01 Banner", carries no operator name at all, so we have not guessed which banner it belongs to.
Event banners and gift-pack banners
Two more sets, eight files each, every one of them 660x232. The names inside the files are internal ids rather than event titles: watch_char_banner_1_2_1, watch_giftpack_banner_1_4_2 and so on. The numbered series runs from 1_1_1 through 1_4_2 with two files per step, and a "Checkin Banner" plus an "All Giftpack Banner" sit outside it.
We are not mapping those ids to release windows. The client files carry no date and no event title, and inventing an event name from the numbering would be exactly the kind of made-up detail this site avoids. If you want the events themselves, the news archive has the official announcements with real dates.
Concept art: what these 15 files actually are
The 15 files under "AI Concept Art" are not game art. They are Talos-II landscape pieces we generated for the site itself, and they are labelled that way in the gallery and on every card. Nothing in that category comes from Hypergryph or Papergames. It sits in its own category so it is never mistaken for official material, and this article counts it apart from the 55 official files.
If you came here hunting for official concept art, the honest answer is that the client does not ship a concept-art folder. What it ships is finished splash art, banners and one key visual. We have not found a public archive of Endfield's earlier sketch work to point you at either.
How to download and use them
- Every thumbnail on the Artwork page opens the full-size file. The resolution links in the splash table above go straight to the image, so you can skip the gallery if you already know which operator you want.
- Files are served as-is, at native resolution, with no watermark and no resizing. The biggest splashes are a bit over 2000 pixels wide, which covers a 1080p or 1440p desktop comfortably and 4K only after upscaling.
- Splash art is portrait, taller than it is wide, so it crops badly to a widescreen monitor. The key visual is the one file without that problem.
- The 660x232 banner files are far lower resolution than the splashes. They work as headers or thumbnails, not as wallpapers.
What our data does not cover
- No artist credits. The client files do not name the illustrator behind any splash, so we cannot tell you who drew a given operator.
- No per-artwork release dates. We can tie the splash viewer to 1.4 Homecoming, but not an individual illustration to a version.
- No version-tagged key art. Only one key visual exists in the assets we extracted.
- No alternate or preview art per operator. One file each, no variants, no in-progress versions.
- No acquisition data. Which operators you can view in-game depends on who you own, and our copy does not track that.
Frequently asked
How many operators have official splash art?
29 entries in our operator database. Only Arcane and the duplicate Endministrator record are missing a file.
Can I view operator artwork in-game without owning the operator?
No. The 1.4 Operator Artwork viewer only lists operators on your account. Our gallery shows all of them regardless.
Are the concept art images official?
No, and they are labelled that way. The official material is the splash art, the key visual and the banner graphics.
Why are the event banners just numbered files?
Because that is what the client calls them. We would rather show you an honest internal id than invent an event name the data does not support.
Where is the rest of the artwork?
Portraits, frames, profile themes, camera filters and the Reception Room are a separate system with its own cosmetics guide. Operator stats and classes are on the operator index, and weapons on the weapon index.