Arknights: Endfield ships with a lot of 2D art that never makes it into a stats table: operator splash illustrations, the Talos-II key visual, weapon-banner promos, event and gift-pack banner graphics. Our gallery holds 70 of those files, pulled from the official client assets. This page is the index to them. It says what each category is, how large the files are, and which operator or banner a given picture belongs to.

What counts as artwork on this site

The gallery is split into seven categories. The counts and pixel ranges below come straight from our data file, so nothing here is an estimate.

CategoryFilesPixel sizeWhat it is
Character Splash29853-2190 x 1264-19652D operator illustrations shipped with the client
Key Visual11344x768The wide landscape piece, used as our front-page hero
Weapon Banners8660x232Promo art for the weapon-banner line, mostly named after an operator
Event Banners8660x232In-game event and check-in banner graphics
Gift Packs8660x232Banner graphics for the store gift-pack line
Promotions1660x232One-off promo banner
AI Concept Art151672-2396 x 941-1280Landscapes we generated for the site. Not official game art

70 files in total. 55 of them are official game art; the other 15 are concept pieces we generated ourselves and label as such. Every file sits under /images/gallery/ and is served at native resolution.

The in-game Operator Artwork viewer

The 1.4 Homecoming update added a proper way to look at operator art in-game. It first shows up in the DEV Comm published on 2026-07-11:

New Operator Artwork Viewing Feature: You can now switch to view the 2D artwork of owned operators from the [Operators] display screen, with more freedom to admire your favorite operators.

The version notes five days later repeat the same line without the trailing flourish. Both versions matter for one detail: the viewer is tied to owned operators. If a character is not on your account, the screen will not show you the art. Our gallery has no ownership check, which is the whole reason it is worth keeping separate.

All 29 operator splash arts

29 of the operator records in our database have a splash file. These are the largest images in the gallery, sorted here from widest to narrowest. The resolution in each row links to the full-size image.

OperatorClassRarityElementArtwork
EmberDefender6โ˜…Heat2190x1606
PogranichnikVanguard6โ˜…Physical2061x1517
CamilleVanguard6โ˜…Heat2042x1861
Last RiteStriker6โ˜…Cryo1874x1929
WulfgardCaster5โ˜…Heat1867x1663
Zhuang FangyiStriker6โ˜…Electric1824x1775
LifengGuard6โ˜…Physical1802x1759
LaevatainStriker6โ˜…Heat1800x1965
ArclightVanguard5โ˜…Electric1788x1401
XaihiSupporter5โ˜…Cryo1761x1661
ArdeliaSupporter6โ˜…Nature1755x1542
RossiGuard6โ˜…Physical1729x1685
AleshVanguard5โ˜…Cryo1728x1529
Da PanStriker5โ˜…Physical1702x1951
Chen QianyuGuard5โ˜…Physical1694x1515
PerlicaCaster5โ˜…Electric1680x1623
GilbertaSupporter6โ˜…Nature1677x1620
TangtangCaster6โ˜…Cryo1603x1529
YvonneStriker6โ˜…Cryo1549x1668
AvywennaStriker5โ˜…Electric1543x1538
EndministratorGuard6โ˜…Physical1530x1775
EndministratorGuard6โ˜…Physical1530x1775
SnowshineDefender5โ˜…Cryo1480x1457
MifuGuard6โ˜…Physical1431x1543
AkekuriVanguard4โ˜…Heat1261x1359
FluoriteCaster4โ˜…Nature1155x1264
EstellaGuard4โ˜…Cryo1100x1494
AntalSupporter4โ˜…Electric1031x1364
CatcherDefender4โ˜…Physical853x1432

Two entries in the database have no splash file: Arcane and the base Endministrator record. Arcane is a playable six-star, so that looks like a gap in the extraction rather than a character who never got art. The base Endministrator row duplicates the two variants that do have art, so the table lists Endministrator twice.

Size varies more than you would expect from a single art line. Ember is the widest at 2190x1606; Catcher is the smallest at 853x1432, a little over a third of the pixel count. For a wallpaper, check the resolution before you commit, because a portrait illustration at 1100 pixels wide will not survive a 4K screen.

Several operators in that table also have a full build guide: Camille, Mifu, Zhuang Fangyi, Yvonne, Alesh, Rossi and Arcane.

The Talos-II key visual

There is exactly one key visual in the set: banner_home.jpg, 1344x768. It is the only file in the gallery that fits a 16:9 monitor cleanly, so if you want something wide rather than a portrait illustration, this is the one to grab.

Weapon banner art

Eight files, all 660x232. Seven of the eight are named after an operator, which is what makes them useful: they are the promo graphics that ran alongside that character's weapon banner. Two of them use an internal file code rather than the operator's display name, so the table gives both.

FileOperator
Weapon Camille BannerCamille
Weapon Gilberta BannerGilberta
Weapon Mifu BannerMifu
Weapon Tangtang BannerTangtang
Weapon Wulfa BannerRossi (file code wulfa)
Weapon Yvonne BannerYvonne
Weapon Zhuangfy BannerZhuang Fangyi (file code zhuangfy)
Weapon01 BannerNo operator name in the file

The last one, "Weapon01 Banner", carries no operator name at all, so we have not guessed which banner it belongs to.

Event banners and gift-pack banners

Two more sets, eight files each, every one of them 660x232. The names inside the files are internal ids rather than event titles: watch_char_banner_1_2_1, watch_giftpack_banner_1_4_2 and so on. The numbered series runs from 1_1_1 through 1_4_2 with two files per step, and a "Checkin Banner" plus an "All Giftpack Banner" sit outside it.

We are not mapping those ids to release windows. The client files carry no date and no event title, and inventing an event name from the numbering would be exactly the kind of made-up detail this site avoids. If you want the events themselves, the news archive has the official announcements with real dates.

Concept art: what these 15 files actually are

The 15 files under "AI Concept Art" are not game art. They are Talos-II landscape pieces we generated for the site itself, and they are labelled that way in the gallery and on every card. Nothing in that category comes from Hypergryph or Papergames. It sits in its own category so it is never mistaken for official material, and this article counts it apart from the 55 official files.

If you came here hunting for official concept art, the honest answer is that the client does not ship a concept-art folder. What it ships is finished splash art, banners and one key visual. We have not found a public archive of Endfield's earlier sketch work to point you at either.

How to download and use them

  • Every thumbnail on the Artwork page opens the full-size file. The resolution links in the splash table above go straight to the image, so you can skip the gallery if you already know which operator you want.
  • Files are served as-is, at native resolution, with no watermark and no resizing. The biggest splashes are a bit over 2000 pixels wide, which covers a 1080p or 1440p desktop comfortably and 4K only after upscaling.
  • Splash art is portrait, taller than it is wide, so it crops badly to a widescreen monitor. The key visual is the one file without that problem.
  • The 660x232 banner files are far lower resolution than the splashes. They work as headers or thumbnails, not as wallpapers.

What our data does not cover

  • No artist credits. The client files do not name the illustrator behind any splash, so we cannot tell you who drew a given operator.
  • No per-artwork release dates. We can tie the splash viewer to 1.4 Homecoming, but not an individual illustration to a version.
  • No version-tagged key art. Only one key visual exists in the assets we extracted.
  • No alternate or preview art per operator. One file each, no variants, no in-progress versions.
  • No acquisition data. Which operators you can view in-game depends on who you own, and our copy does not track that.

Frequently asked

How many operators have official splash art?
29 entries in our operator database. Only Arcane and the duplicate Endministrator record are missing a file.

Can I view operator artwork in-game without owning the operator?
No. The 1.4 Operator Artwork viewer only lists operators on your account. Our gallery shows all of them regardless.

Are the concept art images official?
No, and they are labelled that way. The official material is the splash art, the key visual and the banner graphics.

Why are the event banners just numbered files?
Because that is what the client calls them. We would rather show you an honest internal id than invent an event name the data does not support.

Where is the rest of the artwork?
Portraits, frames, profile themes, camera filters and the Reception Room are a separate system with its own cosmetics guide. Operator stats and classes are on the operator index, and weapons on the weapon index.