Endfield enemy searches usually start with a name rather than a question. Someone meets a Bonekrusher Ballista or takes a hit from an Armored Manglerbeast, searches that name, lands on the enemy's page, and finds a description with no loot list attached. This page is the loot list. Our item database holds 32 gatherable materials, and every one of their descriptions names the enemies that carry them. The tables below read those descriptions in both directions: material to enemy, and enemy to material.
Four places enemy loot comes from
Endfield does not treat enemy loot as one pool. A gatherable material belongs to a named enemy family. Aberrant fragments belong to a zone number instead of an enemy. Precipitation Nodules belong to a region and to the crystal nodes in it. Decryption Crystals belong to nothing in particular, because every enemy drops them. When a material looks like it is missing from one table, it is usually sitting in another.
| System | Entries in our data | Bound to | Ends up as |
|---|---|---|---|
| Gatherable materials | 32 | A named enemy family (44 families in total) | Fine food and medicine (21), or a depot node for Pack and Deliver (11) |
| Aberrant loot | 18 | An Aberrant Zone number, 1 through 6 | Commission submissions |
| Precipitation Nodules | 21 | The Valley's Aberrants, or shattered crystals in the field | Aurylene Crystals and Operation Metrics |
| Decryption Crystal | 1 | Any defeated enemy | Gear assembly |
One naming quirk shaped how this page was built, and it is worth knowing before you compare these tables against the raw item text. Item descriptions write enemy names in the plural, as in "Gatherable from defeated Bonekrusher Ballistas," while the enemy database stores the singular, "Bonekrusher Ballista." Both lists resolve against each other once the plural is stripped, and every enemy name below links to the record it resolves to, so you can move from a material to the thing that drops it in one click.
Every gatherable material and the enemy that drops it
Sorted by rarity, then alphabetically. The Used for column is the part most people need first: 21 of the 32 materials feed fine food and medicine, and the other 11 are what a depot node accepts for Pack and Deliver.
- Rarity 1 and 2 never go to a depot node. All 18 of them feed fine food and medicine, with no exceptions. Rarity 5 runs the other way: all three of its materials are depot submissions.
- Rarity 4 is the only split. Eight of its eleven materials go to a depot node and three go to medicine, so rarity on its own will not tell you where a material ends up.
- One family carries two materials. Bonekrusher Ballistas are the only ones: Powdered Grass Seed at r1, and Haze-Soaked Ballista at r4, an item named after the enemy that drops it.
Reverse lookup: what the enemy in front of you drops
Forty-four enemy families carry at least one gatherable material, and all forty-four resolve to a record in our enemy database. Sorted alphabetically, with the material's rarity beside it. If you want the wider bestiary instead of loot, the full list sits on the enemy database page.
Twenty-two of the 32 materials come from a single enemy family, which makes most farming questions narrow: one family, one item. The widest entries list three families each, and only three materials do that.
The Valley's Aberrants: loot fixed to a zone
Aberrant Zones are the areas inside the [Etchspace Salvage] content, and loot there is keyed to the zone number rather than to whatever you happen to be killing. Our news archive records Zone 4 arriving with [Old Deep Water Dies, by Rising Tide It is Denied] and Zones 5 and 6 arriving with [At the Wake of Spring]. Zones 1 through 3 are not covered by any update note we hold, so we will not guess at their launch dates.
| Zone | Regular enemies drop | Bosses drop |
|---|---|---|
| Aberrant Zone 1 | Mask Fragment, Twisted Mask Fragment | Detonation Unit Fragment |
| Aberrant Zone 2 | Rust Fragment, Dark Rust Fragment | Amberite Fragment |
| Aberrant Zone 3 | Crystal-Embedded Fragment, Tainted Crystal-Embedded Fragment | Axe Armor Fragment, Refractorite Fragment |
| Aberrant Zone 4 | Tubular Fragment, Tough Tubular Fragment | Scorching Hot Bolt Fragment |
| Aberrant Zone 5 | Densolite Fragment, Energized Densolite Fragment | Unbreachable Crystal Fragment |
| Aberrant Zone 6 | Tactical Equipment Fragment | Aberrant Hazefyre Fragment |
All 18 fragment descriptions end on the same line: "Can be submitted to complete commissions." They are commission currency rather than crafting inputs, which is the main reason they never turn up in a production chain. The zone table mostly holds to two regular fragments and one boss fragment, with two exceptions worth flagging. Zone 3 lists two boss fragments, and Zone 6 currently lists a single regular fragment.
Precipitation Nodules are the second ladder in the same areas, and they are what makes hauling loot out worthwhile. Twenty-one sit in our item table, seven grades in three sizes each. The item text gives two sources for them: shattering precipitation crystals and gathering the pieces, or looting defeated enemies in the Valley's Aberrants. Nodules convert into Aurylene Crystals, which the same text says can be submitted to complete or refresh commissions. Operation Metrics come from bringing nodules out of the Valley or from completing certain commissions, and the official notes tie milestones to rewards. [At the Wake of Spring] added milestones paying [Oroberyls], [Basic HH Permits] and [Progression Materials], on top of the same shape of milestone added by the update before it.
| Nodule grade | S | M | L |
|---|---|---|---|
| Malformed Nodule | r1 | r1 | r2 |
| Rough Nodule | r1 | r2 | r3 |
| Common Nodule | r1 | r2 | r4 |
| Fine Nodule | r2 | r3 | r4 |
| Rare Nodule | r3 | r4 | r5 |
| Precious Nodule | r3 | r4 | r5 |
| Sparkling Nodule | r4 | r5 | r5 |
Grade and size both move the same rarity number. Malformed Nodule [S] is r1, Sparkling Nodule [L] is r5, and nothing between them breaks the pattern.
Decryption Crystal: the drop with no family attached
Our item text for the Decryption Crystal reads: "A special crystal for recording all sorts of combat data usually dropped by defeated enemies (higher level enemies will drop more). These crystals can be used for gear assembly."
There is no enemy to farm, then. A Decryption Crystal search is really a search for a high level stage, because drop quantity tracks enemy level rather than enemy type, and the destination is gear assembly rather than food or commissions. That puts it closer to the gear set system than to anything on this page.
What these tables cannot tell you
- Drop rates. Not one description in our data carries a percentage. We know which family drops a material and nothing about how often it does.
- Where to farm. Item texts name enemies, never regions or stages. Our stage table holds 299 records and no enemy lineups, so this page cannot point you at a map or a difficulty tier.
- Level scaling. Only the Decryption Crystal mentions it, in a single line, with no numbers attached.
- Which variant. Enemy families repeat as variants across missions and modes, and the Bonekrusher name alone covers 80 records in our database. Links here go to the base variant.
- Duplicates in the source. Half the Aberrant fragment records exist twice in the raw data under an extra _d suffix with identical text. Each one appears a single time in the table above.
Related: enemy database · full item database · gear sets and Gear Templates · AIC blueprints and recipes