Blueprint searches on Endfield usually arrive as one item name: Heavy Xiranite Blueprint, Liquid Xiranite Blueprint, Separator Core Blueprint. That is the item sitting in the inventory, and the question behind the query is small. What does it need, and what does it give back. Our item table holds 53 System Blueprints and each one carries its recipe in the description field, so this page lists all of them, sorted by the two production regions, followed by where the raw inputs are actually gathered.

What a System Blueprint is

The definition entry in our data explains the family in one line: System blueprints can be placed in the Core AIC Area to quickly set up various production lines and support your efforts in automated production. You drop one into the Core AIC Area and it runs the listed inputs into the listed output without you laying out belts by hand. That is the split between a blueprint and a facility: the facility is the machine, the blueprint is the recipe telling the factory what to make from what.

Fifty-two of the 53 entries are working recipes. The 53rd is the definition item quoted above, which is why it has no inputs of its own.

Three unlock families that get mixed up

The same word shows up in three item families in our table, and mixing them up is the usual reason a recipe looks missing.

FamilyEntriesWhat it doesExample from the data
System Blueprint53Places a fixed production line in the Core AIC Area, inputs and outputs already setHeavy Xiranite: Xiranite + Clean Water + Sewage
Standard Template Assembly95Lets the Protocol Automation-Core (PAC) construct a facility, or unlocks an extra mode on one you already ownFilling Unit: Fluid Mode, "This template unlocks Fluid Mode for the Filling Unit."
Formula Unlock127Teaches a crafting formula for a specific item, mostly consumables and personal devicesFormula: Aero-Salvager Ⅲ, "A crafting formula for Aero-Salvager Ⅲ."

A facility you cannot build is a template problem. A consumable you cannot craft is a formula problem. An auto-production line you cannot set up is a blueprint problem. The tables below cover the third one.

The Valley blueprints

Blueprint ids carry an internal region prefix and it splits the list almost exactly in half: 22 entries are prefixed sysbp_tundra, 22 are sysbp_wuling, and eight take any input. The tundra group runs on Amethyst, Ferrium and Originium, and the stages that teach those rigs sit in the same group (Electric Mining Rigs, Thermal Banks, the Packaging Unit battery line). The wuling group runs on Cuprium, Xiranite and Hetonite, and the official notes call the Forge of the Sky that produces Xiranite a "Wuling-exclusive" facility. Neither prefix is a region label the game shows you, so read the two headings as shorthand.

BlueprintInputs
Amethyst BottleAmethyst Ore2
Amethyst ComponentAmethyst Ore and Originium Ore2
Amethyst FiberAmethyst Ore2
Amethyst PartAmethyst Ore2
Buck Capsule [B]Ferrium Bottle and Buckflower2
Buck Capsule [C]Amethyst Bottles and Buckflower2
Buckflower (an endless amount of Buckflowers)1 unit of Buckflower2
Canned Citrome [B]Ferrium Bottle and Citrome2
Canned Citrome [C]Amethyst Bottles and Citrome2
Cryston FiberSandleaf and Amethyst Fiber2
Dense Ferrium PowderSandleaf and Ferrium Ore2
Dense Originium PowderOriginium Ore and Sandleaf2
Ferrium BottleFerrium Ore2
Ferrium PartFerrium Ore2
Ground Buckflower PowderSandleaf and Buckflower2
Industrial ExplosiveAmethyst Part and Aketine2
LC Valley BatteryAmethyst Part and Originium Ore2
OrigocrustOriginium Ore2
Packed OrigocrustSandleaf and Origocrust2
Power Generation [S] (power to the grid)Originium Ore (generates power)2
SC Valley BatteryFerrium Part and Originium Ore2
Steel BottleDense Ferrium Powder2

The Wuling blueprints

Wuling is where single-step recipes turn into chains. Cuprium arrives as ore and leaves as bottles, canisters, parts, components and finally Hetonite; Xiranite goes from a plant-and-water mix to a battery feedstock; and the gas recipes (Pyrrolite, Heavy Xiragen) only exist on this side of the list. Separator Core is the heaviest entry in the whole table at four inputs, and its own output feeds Heavy Xiragen Purification.

BlueprintInputs
Cuprium BottleCuprium Ore and Clean Water2
Cuprium CanisterCuprium Ore and Inergen2
Cuprium ComponentCuprium Part and Xiranite2
Cuprium PartCuprium Ore and Clean Water2
Efficient Xiranite (Xiranite)Inergen, Clean Water, and Carbon2
Heavy Xiragen Purification (Heavy Xiragen)Inergen, Xiragen, and Separator Core2
Heavy XiraniteXiranite, Clean Water, and Sewage2
Hetonite ComponentHetonite Part and Heavy Xiranite2
Hetonite PartHetonite Solution and Ferrium Ore2
Hetonite SolutionCuprium Ore, Clean Water, and Precipitation Acid2
Jincao DrinkFerrium Bottle and Jincao Solution2
LC Wuling BatteryXiranite and Dense Originium Powder2
Pyrrolite GasAcridgen, Xiragen, and Hetonite Gas2
SC Wuling BatteryXircon and Dense Originium Powder2
Separator CoreInergen, Clean Water, Cuprium Ore, and Xiranite2
Xiragen Bottling (Xiragen (Bottled))Liquid Xiranite and Cuprium Canisters2
XiraniteClean Water, Carbon, and Sandleaf2
Xiranite Components and Batteries (Xiranite, Xiranite Component, LC Wuling Battery, power to the grid)Clean Water, Yazhen, Sandleaf, and Originium Ore2
XirconSewage, Xiranite, and Ferrium Ore2
Yazhen SolutionYazhen and Clean Water2
Yazhen Syringe [A]Cuprium Bottles and Yazhen Solution2
Yazhen Syringe [C]Ferrium Bottles and Yazhen Solution2

Blueprints that take any input

Eight entries are not tied to one product. Each one takes a category (any plant, a fluid material) and repeats or converts it, which is how farming and fluid handling scale without a separate blueprint for every item.

BlueprintInputs
General Fluid Filling (Ferrium Bottles filled with that fluid)Ferrium Bottle and any fluid2
General Fluid Separation (empty bottles, that fluid)bottles filled with a fluid2
General Fluid-to-Gas (that fluid in its gaseous state)a fluid material and Liquid Xiranite2
General Gas-to-Solid (that gas in its solid state)a gaseous material and Xiragen2
General Hydroponics (an endless amount of that plant)Clean Water and 1 unit of any plant that can be processed at the Seed-Picking Unit and Planting Unit2
General Plant Farming (an endless amount of that particular plant)1 unit of any plant that can be planted in Planting Units2
General Plant Solution (the solution of that plant)soluble plants and Clean Water2
General Solid-to-Gas (that solid in its gaseous state)a solid material and Xiragen2

Three of those eight are the fluid-gas-solid loop. Fluid-to-Gas consumes Liquid Xiranite, Gas-to-Solid consumes Xiragen, and Solid-to-Gas also runs on Xiragen. The same conversions exist as placed facilities: the Fluid-Gas Transmuting Unit is described in its Factory stage as being "activated by a continuous input of Liquid Xiranite", and the Solid-Gas Transmuting Unit needs "a continuous input of Xiragen".

Where the raw inputs come from

A blueprint is only a conversion step, so the leaf inputs still have to come from somewhere. They come from wilderness sites, farms, and enemies.

Wilderness extraction. Our data holds four mining spots, three gas vents and seven fluid storage sites, each tied to a rig or extractor.

SiteTypeYieldsRig it with
Originium Mining SpotMining spotOriginium OrePortable Originium Rig (self-powered), Electric Mining Rig
Amethyst Mining SpotMining spotAmethyst OreElectric Mining Rig
Ferrium Mining SpotMining spotFerrium OreElectric Mining Rig Mk II
Cuprium Mining SpotMining spotCuprium OreHydro Mining Rig (water-powered, no grid connection)
Inergen VentGas ventInergenGas Extractor ("does not require power to work")
Acridgen VentGas ventAcridgenGas Extractor
Xiragen ReservoirGas ventXiragenGas Extractor

The fluid sites are Precipitation Acid Storage, Sewage Storage, Liquid Xiranite Storage, Liquid Heavy Xiranite Storage, Clean Water Storage, and solution reservoirs for Yazhen and Jincao. Two of the liquids only exist as outputs: Liquid Xiranite is Xiranite dissolved in Clean Water, and Acridgen is Precipitation Acid in its gaseous state.

Plants. Yazhen, Jincao, Buckflower, Citrome, Aketine and Sandleaf can be gathered in the wilderness or grown in the AIC, and their descriptions treat both routes as normal. Reed Rye, Redjade Ginseng, Amber Rice and Tartpepper are the stricter group: "can only be grown with fine cultivation." Sandleaf is the one worth noting, because it appears as an input in five recipes above (both dense powders, Cryston Fiber, Packed Origocrust, Xiranite itself), which makes the Sandleaf supply line a factory problem rather than a kitchen one.

Enemy drops. Thirty-two materials in our item table name the enemy they come from. Twenty-one feed "fine food and medicine (Fine F&M)" and the other eleven are handed in "at a depot node for Pack and Deliver". Echoing Dust comes from Æthillu, Caudal Goldscale from Armored Manglerbeasts, Talos Cap is "a special fungus gathered from the wilderness or cultivated in the Growth Chamber" that promotes Lv.80 operators. None of them appear as a blueprint input, so they belong to crafting and commissions rather than factory feedstock. The full list sits on the enemy database.

One chain end to end: Xiranite to LC Wuling Battery

Xiranite is the hub of the Wuling half, and the battery rows are where the chain closes.

  • Xiranite ← Clean Water + Carbon + Sandleaf, or through Efficient Xiranite, which swaps Sandleaf for Inergen: Inergen + Clean Water + Carbon.
  • Dense Originium Powder ← Originium Ore + Sandleaf. This is the additive that turns Xiranite into a battery.
  • LC Wuling Battery ← Xiranite + Dense Originium Powder.
  • Xircon ← Sewage + Xiranite + Ferrium Ore, then SC Wuling Battery ← Xircon + Dense Originium Powder.
  • Heavy Xiranite ← Xiranite + Clean Water + Sewage, which with Hetonite Part makes a Hetonite Component. Hetonite Part needs Hetonite Solution (Cuprium Ore + Clean Water + Precipitation Acid) reacted with Ferrium Ore.

The Xiragen Bottling row deserves its own line, because it converts a solid-side product into a consumable container: Liquid Xiranite plus Cuprium Canisters gives bottled Xiragen. The Liquid Xiranite description adds a use outside the factory, noting it is loaded onto jet drones for spraying and elimination of Active Blight in Wuling.

Practice the same lines as Factory stages

Forty-nine stages in our stage table sit in the Factory category, and several of them walk through the exact lines listed above. Useful starting points if you would rather build it once with guidance:

What our data does not cover

  • Unlock sources. The table records what a blueprint produces, not where the blueprint comes from. Region research, quest rewards and event handouts sit outside our data.
  • Build cost and throughput. No facility prices, no rates per minute, no power draw.
  • Machines per blueprint. Descriptions name inputs and outputs only, so we cannot say which facility each line needs beyond the ones the tutorial stages mention.
  • Official region labels. The tundra and wuling split is inferred from id prefixes and lines up with the material sets and tutorial stages, but the prefix is ours to read, not a label the game shows.
  • Counts are a snapshot. 53 blueprints is what our table holds today, not an official total, and new facilities arrive with version updates: the [Homecoming] notes added gas reactions, gas purification, both transmutation lines and their blueprints, and [At the Wake of Spring] added Precipitation Acid as a gatherable.

One last note on the word itself, because it costs people time. Current version notes also use "blueprint" for the facility layouts you save and share in the construction UI, as in "when saving blueprints that contain conduits, their connection states will now be saved along with the blueprint". Those layout blueprints are a separate system from the System Blueprint items listed here.

Related: gear sets, slots and Gear Templates · all gear sets · full item database · Factory stages