Blueprint searches on Endfield usually arrive as one item name: Heavy Xiranite Blueprint, Liquid Xiranite Blueprint, Separator Core Blueprint. That is the item sitting in the inventory, and the question behind the query is small. What does it need, and what does it give back. Our item table holds 53 System Blueprints and each one carries its recipe in the description field, so this page lists all of them, sorted by the two production regions, followed by where the raw inputs are actually gathered.
What a System Blueprint is
The definition entry in our data explains the family in one line: System blueprints can be placed in the Core AIC Area to quickly set up various production lines and support your efforts in automated production. You drop one into the Core AIC Area and it runs the listed inputs into the listed output without you laying out belts by hand. That is the split between a blueprint and a facility: the facility is the machine, the blueprint is the recipe telling the factory what to make from what.
Fifty-two of the 53 entries are working recipes. The 53rd is the definition item quoted above, which is why it has no inputs of its own.
Three unlock families that get mixed up
The same word shows up in three item families in our table, and mixing them up is the usual reason a recipe looks missing.
| Family | Entries | What it does | Example from the data |
|---|---|---|---|
| System Blueprint | 53 | Places a fixed production line in the Core AIC Area, inputs and outputs already set | Heavy Xiranite: Xiranite + Clean Water + Sewage |
| Standard Template Assembly | 95 | Lets the Protocol Automation-Core (PAC) construct a facility, or unlocks an extra mode on one you already own | Filling Unit: Fluid Mode, "This template unlocks Fluid Mode for the Filling Unit." |
| Formula Unlock | 127 | Teaches a crafting formula for a specific item, mostly consumables and personal devices | Formula: Aero-Salvager Ⅲ, "A crafting formula for Aero-Salvager Ⅲ." |
A facility you cannot build is a template problem. A consumable you cannot craft is a formula problem. An auto-production line you cannot set up is a blueprint problem. The tables below cover the third one.
The Valley blueprints
Blueprint ids carry an internal region prefix and it splits the list almost exactly in half: 22 entries are prefixed sysbp_tundra, 22 are sysbp_wuling, and eight take any input. The tundra group runs on Amethyst, Ferrium and Originium, and the stages that teach those rigs sit in the same group (Electric Mining Rigs, Thermal Banks, the Packaging Unit battery line). The wuling group runs on Cuprium, Xiranite and Hetonite, and the official notes call the Forge of the Sky that produces Xiranite a "Wuling-exclusive" facility. Neither prefix is a region label the game shows you, so read the two headings as shorthand.
| Blueprint | Inputs | ★ |
|---|---|---|
| Amethyst Bottle | Amethyst Ore | 2 |
| Amethyst Component | Amethyst Ore and Originium Ore | 2 |
| Amethyst Fiber | Amethyst Ore | 2 |
| Amethyst Part | Amethyst Ore | 2 |
| Buck Capsule [B] | Ferrium Bottle and Buckflower | 2 |
| Buck Capsule [C] | Amethyst Bottles and Buckflower | 2 |
| Buckflower (an endless amount of Buckflowers) | 1 unit of Buckflower | 2 |
| Canned Citrome [B] | Ferrium Bottle and Citrome | 2 |
| Canned Citrome [C] | Amethyst Bottles and Citrome | 2 |
| Cryston Fiber | Sandleaf and Amethyst Fiber | 2 |
| Dense Ferrium Powder | Sandleaf and Ferrium Ore | 2 |
| Dense Originium Powder | Originium Ore and Sandleaf | 2 |
| Ferrium Bottle | Ferrium Ore | 2 |
| Ferrium Part | Ferrium Ore | 2 |
| Ground Buckflower Powder | Sandleaf and Buckflower | 2 |
| Industrial Explosive | Amethyst Part and Aketine | 2 |
| LC Valley Battery | Amethyst Part and Originium Ore | 2 |
| Origocrust | Originium Ore | 2 |
| Packed Origocrust | Sandleaf and Origocrust | 2 |
| Power Generation [S] (power to the grid) | Originium Ore (generates power) | 2 |
| SC Valley Battery | Ferrium Part and Originium Ore | 2 |
| Steel Bottle | Dense Ferrium Powder | 2 |
The Wuling blueprints
Wuling is where single-step recipes turn into chains. Cuprium arrives as ore and leaves as bottles, canisters, parts, components and finally Hetonite; Xiranite goes from a plant-and-water mix to a battery feedstock; and the gas recipes (Pyrrolite, Heavy Xiragen) only exist on this side of the list. Separator Core is the heaviest entry in the whole table at four inputs, and its own output feeds Heavy Xiragen Purification.
Blueprints that take any input
Eight entries are not tied to one product. Each one takes a category (any plant, a fluid material) and repeats or converts it, which is how farming and fluid handling scale without a separate blueprint for every item.
| Blueprint | Inputs | ★ |
|---|---|---|
| General Fluid Filling (Ferrium Bottles filled with that fluid) | Ferrium Bottle and any fluid | 2 |
| General Fluid Separation (empty bottles, that fluid) | bottles filled with a fluid | 2 |
| General Fluid-to-Gas (that fluid in its gaseous state) | a fluid material and Liquid Xiranite | 2 |
| General Gas-to-Solid (that gas in its solid state) | a gaseous material and Xiragen | 2 |
| General Hydroponics (an endless amount of that plant) | Clean Water and 1 unit of any plant that can be processed at the Seed-Picking Unit and Planting Unit | 2 |
| General Plant Farming (an endless amount of that particular plant) | 1 unit of any plant that can be planted in Planting Units | 2 |
| General Plant Solution (the solution of that plant) | soluble plants and Clean Water | 2 |
| General Solid-to-Gas (that solid in its gaseous state) | a solid material and Xiragen | 2 |
Three of those eight are the fluid-gas-solid loop. Fluid-to-Gas consumes Liquid Xiranite, Gas-to-Solid consumes Xiragen, and Solid-to-Gas also runs on Xiragen. The same conversions exist as placed facilities: the Fluid-Gas Transmuting Unit is described in its Factory stage as being "activated by a continuous input of Liquid Xiranite", and the Solid-Gas Transmuting Unit needs "a continuous input of Xiragen".
Where the raw inputs come from
A blueprint is only a conversion step, so the leaf inputs still have to come from somewhere. They come from wilderness sites, farms, and enemies.
Wilderness extraction. Our data holds four mining spots, three gas vents and seven fluid storage sites, each tied to a rig or extractor.
| Site | Type | Yields | Rig it with |
|---|---|---|---|
| Originium Mining Spot | Mining spot | Originium Ore | Portable Originium Rig (self-powered), Electric Mining Rig |
| Amethyst Mining Spot | Mining spot | Amethyst Ore | Electric Mining Rig |
| Ferrium Mining Spot | Mining spot | Ferrium Ore | Electric Mining Rig Mk II |
| Cuprium Mining Spot | Mining spot | Cuprium Ore | Hydro Mining Rig (water-powered, no grid connection) |
| Inergen Vent | Gas vent | Inergen | Gas Extractor ("does not require power to work") |
| Acridgen Vent | Gas vent | Acridgen | Gas Extractor |
| Xiragen Reservoir | Gas vent | Xiragen | Gas Extractor |
The fluid sites are Precipitation Acid Storage, Sewage Storage, Liquid Xiranite Storage, Liquid Heavy Xiranite Storage, Clean Water Storage, and solution reservoirs for Yazhen and Jincao. Two of the liquids only exist as outputs: Liquid Xiranite is Xiranite dissolved in Clean Water, and Acridgen is Precipitation Acid in its gaseous state.
Plants. Yazhen, Jincao, Buckflower, Citrome, Aketine and Sandleaf can be gathered in the wilderness or grown in the AIC, and their descriptions treat both routes as normal. Reed Rye, Redjade Ginseng, Amber Rice and Tartpepper are the stricter group: "can only be grown with fine cultivation." Sandleaf is the one worth noting, because it appears as an input in five recipes above (both dense powders, Cryston Fiber, Packed Origocrust, Xiranite itself), which makes the Sandleaf supply line a factory problem rather than a kitchen one.
Enemy drops. Thirty-two materials in our item table name the enemy they come from. Twenty-one feed "fine food and medicine (Fine F&M)" and the other eleven are handed in "at a depot node for Pack and Deliver". Echoing Dust comes from Æthillu, Caudal Goldscale from Armored Manglerbeasts, Talos Cap is "a special fungus gathered from the wilderness or cultivated in the Growth Chamber" that promotes Lv.80 operators. None of them appear as a blueprint input, so they belong to crafting and commissions rather than factory feedstock. The full list sits on the enemy database.
One chain end to end: Xiranite to LC Wuling Battery
Xiranite is the hub of the Wuling half, and the battery rows are where the chain closes.
- Xiranite ← Clean Water + Carbon + Sandleaf, or through Efficient Xiranite, which swaps Sandleaf for Inergen: Inergen + Clean Water + Carbon.
- Dense Originium Powder ← Originium Ore + Sandleaf. This is the additive that turns Xiranite into a battery.
- LC Wuling Battery ← Xiranite + Dense Originium Powder.
- Xircon ← Sewage + Xiranite + Ferrium Ore, then SC Wuling Battery ← Xircon + Dense Originium Powder.
- Heavy Xiranite ← Xiranite + Clean Water + Sewage, which with Hetonite Part makes a Hetonite Component. Hetonite Part needs Hetonite Solution (Cuprium Ore + Clean Water + Precipitation Acid) reacted with Ferrium Ore.
The Xiragen Bottling row deserves its own line, because it converts a solid-side product into a consumable container: Liquid Xiranite plus Cuprium Canisters gives bottled Xiragen. The Liquid Xiranite description adds a use outside the factory, noting it is loaded onto jet drones for spraying and elimination of Active Blight in Wuling.
Practice the same lines as Factory stages
Forty-nine stages in our stage table sit in the Factory category, and several of them walk through the exact lines listed above. Useful starting points if you would rather build it once with guidance:
- Packaging Unit and SC Valley Battery for the two Valley battery lines.
- Forge of the Sky and Heavy Xiranite for the Wuling Xiranite line. The stage text calls Forges of the Sky "Wuling-exclusive facilities that produce Xiranite".
- Moulding Unit: Gas Mode for the Cuprium Canister to Separator Core step.
- Hydro Mining Rig, Gas Extractor and Conduit for the gathering side.
- Reactor Crucible and Purification Unit for plant solutions and the Hetonite Solution step.
What our data does not cover
- Unlock sources. The table records what a blueprint produces, not where the blueprint comes from. Region research, quest rewards and event handouts sit outside our data.
- Build cost and throughput. No facility prices, no rates per minute, no power draw.
- Machines per blueprint. Descriptions name inputs and outputs only, so we cannot say which facility each line needs beyond the ones the tutorial stages mention.
- Official region labels. The tundra and wuling split is inferred from id prefixes and lines up with the material sets and tutorial stages, but the prefix is ours to read, not a label the game shows.
- Counts are a snapshot. 53 blueprints is what our table holds today, not an official total, and new facilities arrive with version updates: the [Homecoming] notes added gas reactions, gas purification, both transmutation lines and their blueprints, and [At the Wake of Spring] added Precipitation Acid as a gatherable.
One last note on the word itself, because it costs people time. Current version notes also use "blueprint" for the facility layouts you save and share in the construction UI, as in "when saving blueprints that contain conduits, their connection states will now be saved along with the blueprint". Those layout blueprints are a separate system from the System Blueprint items listed here.
Related: gear sets, slots and Gear Templates · all gear sets · full item database · Factory stages