Eight of the nine enemies named in the [Homecoming] notes share a word: Blightshade. They are not a family and they are not a boss rush lineup. Blightshade is what the game calls a sheet of residual Æther energy that has taken the outward form of something that used to be alive, and all eight arrived together on July 16, 2026. The eight entries below are the whole set in EndfieldDex, with the in-game text for each, the thirty-one records they occupy, and what they leave behind. The rest of the version is in the Homecoming 1.4 guide.
Blightshade is a mechanic, not a species
Every canonical blightshade record opens with the same sentence, and only the subject changes: "A manifestation of residual Æther energy that projects the outward form of ...". The tuskbeast entry finishes the thought in a way the others do not: "Although this is but a 'lingering shadow', its sharp fangs are still capable of tearing through armor and protective gear."
So the name in front of Blightshade tells you what shape the thing is wearing, not what it is. A tuskbeast blightshade is not a tuskbeast with a status effect. It is Æther residue copying a tuskbeast, and the game keeps saying so in each entry's second sentence, which is where each one describes how the copy behaves compared to the original.
One thing the enemy records do not carry: HP, ATK, defence, or a danger flag. All 359 records in the enemy table report isDangerous as false, so do not read anything into that field. What follows is what the game's own text says, and nothing more.
All eight blightshades
Ordered as the official notes list them, beasts first. The last column is the second sentence of the record: the part where the game stops describing the shape and starts describing the behaviour.
| Enemy | Shape | What the game adds | Records |
|---|---|---|---|
| Tuskbeast Blightshade | tuskbeast | Although this is but a "lingering shadow", its sharp fangs are still capable of tearing through armor and protective gear. | 7 |
| Quillbeast Blightshade | quillbeast | This blightshade seems to exhibit far more aggressive rolling and bouncing attacks than its living counterpart, though it may just be a matter of imagination. | 7 |
| Rakerbeast Blightshade | rakerbeast | The eye-spotted coat seems more fluid and highlights attack moves that are truly terrifying to behold. | 2 |
| Blitzcrash Blightshade | blitzcrash | The beast was once raised at Tanjian Hall and used to be Li Zhiyan's best friend. Its blightshade, however, retains nothing but its instincts for aggression. | 1 |
| YSTF Vanguard Blightshade | YSTF soldier | Mastering melee combat techniques is just the most basic requirement for the Yinglungs. | 6 |
| YSTF Elite Blightshade | YSTF soldier | An Yinglung who has mastered both the Originium Arts and swordmancy will be considered an elite. | 2 |
| YSTF Glaiver Blightshade | YSTF soldier | Such Yinglungs are extremely skilled in leading assaults and taking defended positions. The glaives they wield are designed to cleave through Aggeloi with ease. | 3 |
| YSTF Captain Blightshade | YSTF soldier | Only veterans who have demonstrated gifts for command, exceptional combat prowess, and achieved true valor in war will receive the chance of becoming a YSTF Captain. | 3 |
None of the eight is marked dangerous, and none carries a rarity above zero. Those fields are empty across the whole enemy table, which is why the behaviour text is the only thing worth quoting.
The three beasts
Tuskbeast Blightshade is the blunt one: "A manifestation of residual Æther energy that projects the outward form of a tuskbeast. Although this is but a 'lingering shadow', its sharp fangs are still capable of tearing through armor and protective gear." The enemy table has no plain wild tuskbeast record to compare it against. Its nearest living relatives in the dump are both already unusual: the Bonekrusher Ripptusk, a warbeast the Landbreakers control and describe as more bloodthirsty than its untamed kin, and the Hazefyre Tuskbeast, a small aberration that moves in packs.
Quillbeast Blightshade is the only entry in the set where the game admits it might be wrong: "A manifestation of residual Æther energy that projects the outward form of a quillbeast. This blightshade seems to exhibit far more aggressive rolling and bouncing attacks than its living counterpart, though it may just be a matter of imagination." The living Quillbeast record is not ambiguous at all: when it raises its quills and rolls, it is "as destructive as a spinning chainsaw". Whatever the blightshade version is doing, the copy is being judged against a creature that already fights like machinery.
Rakerbeast Blightshade gets the strangest line of the eight: "A manifestation of residual Æther energy that projects the outward form of a rakerbeast. The eye-spotted coat seems more fluid and highlights attack moves that are truly terrifying to behold." The living Spotted Rakerbeast is an apex predator that leaps and hits with its claws; the Glaring Rakerbeast is a shorter-lived, stronger variant with eyes like liquid fire. The blightshade version is described in terms of its coat rather than its body, which fits the idea that what you are looking at is a projection.
Blitzcrash Blightshade is the only one with a history
The other seven are anonymous shapes. Blitzcrash is a name, and the record explains why that matters: "A manifestation of residual Æther energy that projects the outward form of Blitzcrash. The beast was once raised at Tanjian Hall and used to be Li Zhiyan's best friend. Its blightshade, however, retains nothing but its instincts for aggression."
It is also the only blightshade with its own boss stages. Two records in the stage table carry its name, both filed under the Boss Rush category. Their dungeon ids start dung02, which is the prefix the site reads as Wuling:
| Stage | Level | Region |
|---|---|---|
| Fragment Reflection: Blitzcrash Blightshade | Lv 75 | Wuling |
| Fragment Extension: Blitzcrash Blightshade | Lv 90 | Wuling |
The lower one frames the fight as a memory of the beast tearing through the Blight miasma. The higher one does not mention the beast at all, only howling and collapse. Our Boss Rush guide covers both stages in the context of the other twenty-one, including the split between [RE-Crisis] and [Crisis Fragment] in the official notes.
The four YSTF blightshades
YSTF is the one group in the set made of people rather than animals, and the four entries read like rank descriptions with a haunting attached. The vanguard: "A manifestation of residual Æther energy that projects the outward form of a YSTF Vanguard. Mastering melee combat techniques is just the most basic requirement for the Yinglungs." The elite: "A manifestation of residual Æther energy that projects the outward form of a YSTF Elite. An Yinglung who has mastered both the Originium Arts and swordmancy will be considered an elite." The glaiver: "A manifestation of residual Æther energy that projects the outward form of a YSTF Glaiver. Such Yinglungs are extremely skilled in leading assaults and taking defended positions. The glaives they wield are designed to cleave through Aggeloi with ease." The captain: "A manifestation of residual Æther energy that projects the outward form of a YSTF Captain. Only veterans who have demonstrated gifts for command, exceptional combat prowess, and achieved true valor in war will receive the chance of becoming a YSTF Captain."
Worth flagging: across all 359 enemy records and 83 distinct names, there is no living YSTF soldier. The four blightshade versions are the only YSTF entries in the dump. That is a limitation of the data, not proof that living YSTF troops never appear in the game. It does mean every YSTF enemy page on this site is a blightshade page, which is worth knowing before you click one expecting a normal human enemy.
Why eight enemies take up thirty-one records
The enemy table holds one canonical record per blightshade, and then a pile of duplicates whose ids carry an extra tag. Only the canonical record has a description and a type; every duplicate has an empty description and a blank type field.
| Enemy | Records | Canonical id | Other id tags |
|---|---|---|---|
| Tuskbeast Blightshade | 7 | eny_0117_klhound | _e11m2, _cardefend, _gm02m20, _gm02m20summon, _klbearsummon, _e11m6 |
| Quillbeast Blightshade | 7 | eny_0118_klhog | _gm02m20, _first_skill_skill03, _e11m4, _defend_02, _cardefend, _defend_01 |
| YSTF Vanguard Blightshade | 6 | eny_0121_klbud | _avoidcombat, _e11m6, _skill03, _firstskill03, _cardefend |
| YSTF Glaiver Blightshade | 3 | eny_0123_klcap | _avoidcombat, _avoidcombat_nonstop |
| YSTF Captain Blightshade | 3 | eny_0124_kltdcap | _e11m6, _yujidian |
| Rakerbeast Blightshade | 2 | eny_0119_kltiger | _sluggish |
| YSTF Elite Blightshade | 2 | eny_0122_kltdbud | _e11m6 |
| Blitzcrash Blightshade | 1 | eny_0120_klbear | — |
Some of those tags read like behaviour switches (_avoidcombat, _cardefend, _defend_01, _summon, _sluggish), some like mode or stage codes (_e11m2, _e11m6, _gm02m20, _yujidian), and some like skill triggers (_skill03, _firstskill03). The dump does not define any of them, so treat the reading as a guess about naming and nothing more. What is certain: the empty duplicates are not separate enemies, and the canonical ids above are the ones worth linking to.
What they drop
Three materials, all rarity 4, all filed under Fine food and medicine, and all tied to a specific half of the set.
| Material | Rarity | Dropped by | Use |
|---|---|---|---|
| Blightshade Bezoar | 4★ | Tuskbeast, Quillbeast, Rakerbeast | Fine food and medicine |
| Shadow Dew | 4★ | YSTF Vanguard, YSTF Elite | Fine food and medicine |
| Glaive Fragment | 4★ | YSTF Glaiver, YSTF Captain | Fine food and medicine |
The split is clean: the three beast blightshades share one material, the two front-line YSTF ranks share another, and the two command ranks share the third. The enemy drops guide maps all 32 gatherable materials to their sources if you are looking for something else.
Where you actually meet them
The official notes put the eight in the same version as two new areas, Wuling - Yinglung Pass and Wuling - North Wuling Exclusion Zone, and both new-area names sit in the same bullet list as the new enemies. The YSTF entries describe Yinglungs, which points the same direction, though the enemy records themselves carry no region field.
Blight miasma is named in stage flavour text rather than in any enemy record. The lower Blitzcrash fragment describes fangs and claws tearing "through the Blight miasma", and an unrelated challenge stage describes a Protocol Space that lets the miasma "wantonly manifest itself and spread". Read those as atmosphere, not as a spawn table.
Here is the honest gap: the enemy records have no map or stage mapping, so this page cannot tell you which nodes spawn a Rakerbeast Blightshade. The only stages named after a blightshade are the two Blitzcrash fragments above. That means the two boss fights are the only placements the data can prove, not the only places the enemies appear.
What "Blightshade Watch" is
The [Homecoming] notes list [Blightshade Watch] among the version's exploration missions, in a run of eight that includes outpost construction and fissure grouting. That is the whole of what our data has: no stage record, no mission record, no reward table. If you came here from a search for the mission name, the answer is that it is an exploration mission added on July 16, 2026, and its contents are not in the client dump this site is built from.
FAQ
No. Each entry's second sentence describes how the copy fights compared to the original, and for the quillbeast the game explicitly says the difference might be imagination. A reskin would not need that caveat.
Both. It appears as a field enemy and as two Boss Rush stages, Lv 75 and Lv 90. See the Boss Rush guide for where those sit in the ladder.
Not in this dump. All 359 enemy records contain no non-blightshade YSTF entry, so the four ranks exist here only as Æther copies.
Yes, for the three rarity-4 materials above. Drop rates are not in the data, so this page will not quote percentages.
Sources: enemy, item and stage records from the EndfieldDex database (359 enemy records, 83 distinct names); [Homecoming] version notes (July 16, 2026) for the new-enemy list, the two new areas and [Blightshade Watch]. All descriptions quoted above are the in-game text stored in enemies.json; nothing on this page is inferred from them beyond what the sentences say.