Redeemer Seal is the piece people search for, and the result is a bare database row: 5★, Lv.70, two rolls, no explanation of what the set around it is. Redeemer turns out to be an eight-piece set with an awkward problem. Our gear sets index lists 23 sets and 200 pieces, and Redeemer is in none of them. The game data gives these eight records no set ID at all, so nothing on the site groups them together. This page does. Everything below comes from the equipment and item files, with the gaps marked as gaps.
Eight records, one name, no set ID
All eight pieces carry the Redeemer name. Every one is 5★, every one needs a Lv.70 wearer, and all eight sit in the Wuling id family. Their ids share the prefix item_equip_t4_parts_wuling01, the same construction the AIC Fieldwork pieces use under parts_wuling00.
What they do not share is a suit ID. That field is empty on all eight, which is why the set has no group page and no entry in the index. Redeemer is not a one-off glitch either: 43 of the 243 equipment records have a blank suit ID. Most of those are Miner kit (22 pieces across 2★ to 4★) or loose low-tier pieces. Only two five-star families sit outside the index, Rift Trekker with 5 pieces and Redeemer with 8, and Redeemer is the larger of the two. The pack itself is not a fan invention: the official 2026-03-12 version notes list the [Redeemer Gear Pack] among the gear packs added to Gear Sets that day, in the same sentence as Type 50 Yinglung, MI Security, Hot Work, Frontiers, Pulser Labs, Bonekrusha, Æthertech, LYNX and Swordmancer. The pack exists. Our mirror of the game data just never got the tag that would file it with the other sets.
Every Redeemer piece
Two body pieces, two hands pieces, and four in the universal slot. That last number is the one worth noticing, because half the set competes for a single slot on the character.
| Piece | Slot | Rarity | Wear Lv | Template |
|---|---|---|---|---|
| Redeemer Armor | Body | 5★ | Lv.70 | Template |
| Redeemer Plates | Body | 5★ | Lv.70 | Template |
| Redeemer Gloves | Hands | 5★ | Lv.70 | Template |
| Redeemer Hands | Hands | 5★ | Lv.70 | Template |
| Redeemer Seal | Universal | 5★ | Lv.70 | Template |
| Redeemer Seal T1 | Universal | 5★ | Lv.70 | Template |
| Redeemer Tag | Universal | 5★ | Lv.70 | Template |
| Redeemer Tag T1 | Universal | 5★ | Lv.70 | Template |
Each piece has a matching Gear Template in the item files, listed in the last column. Eight templates, eight pieces, one to one.
What each piece rolls
Every piece carries exactly two modifier lines, 16 in total across the set. The first line is a whole number and the second is a percentage. Both climb in three enhancement steps.
| Piece | Base line | First line | Second line |
|---|---|---|---|
| Redeemer Armor | 56 | 115 → 126 / 138 / 149 | 12.86% → 14.14% / 15.43% / 16.71% |
| Redeemer Plates | 56 | 115 → 126 / 138 / 149 | 14.4% → 15.84% / 17.28% / 18.72% |
| Redeemer Gloves | 42 | 86 → 94 / 103 / 111 | 45% → 49.5% / 54% / 58.5% |
| Redeemer Hands | 42 | 86 → 94 / 103 / 111 | 24% → 26.4% / 28.8% / 31.2% |
| Redeemer Seal | 21 | 43 → 47 / 51 / 55 | 25.71% → 28.29% / 30.86% / 33.43% |
| Redeemer Seal T1 | 21 | 43 → 47 / 51 / 55 | 10.8% → 11.88% / 12.96% / 14.04% |
| Redeemer Tag | 21 | 43 → 47 / 51 / 55 | 82.24% → 80.8% / 79.42% / 78.08% |
| Redeemer Tag T1 | 21 | 43 → 47 / 51 / 55 | 43.2% → 47.52% / 51.84% / 56.16% |
The first line follows the slot, not the piece name. Body pieces run 115 to 149, hands run 86 to 111, and universal pieces run 43 to 55. The base line above it is fixed too: every 5★ Lv.70 piece in our database reads 56 on body, 42 on hands and 21 on universal. That holds for all 143 five-star Lv.70 records in our data, so a low-looking number here is the slot's floor, not a nerf.
The second line is where the pieces actually differ. All eight values are different: 10.8%, 12.86%, 14.4%, 24%, 25.71%, 43.2%, 45%, 82.24%. No two Redeemer pieces roll the same second line.
Two labelled lines out of sixteen
Our data attaches a readable label to only two of the set's 16 modifier lines.
The Redeemer Hands rolls AllSkillDamageIncrease on its second line, from 24% up to 31.2% at full enhancement. The Redeemer Tag rolls AllDamageTakenScalar, from 82.24% down to 78.08%. That Tag line is the only roll in the set that moves in the helpful direction as it enhances: every other line grows, this one shrinks. A piece that pays you back by reducing damage taken is unusual in this data, and the file keeps the direction consistent across all three steps.
The remaining fourteen lines have magnitudes but no label we trust. The attribute table behind this site mixes two different id spaces, so printing a name like “Corrosion Boost” against a piece roll would be a guess dressed up as data. The item pages show the same numbers without the guesswork.
Tag, Tag T1, Seal, Seal T1
Two of the eight pieces end in T1. A T1 suffix marks a same-slot variant with a different roll assignment. It is not a stronger version and it does not upgrade the piece it is named after.
Here the pairs differ only in which attribute the first line points at. Tag and Tag T1 both roll 43 to 55 on line one; the attribute id behind that number changes from 39 to 40. Seal and Seal T1 do the same between ids 41 and 42. If you are choosing between them, the second line is the real decision: Tag carries the damage-taken scalar and Seal carries a plain percentage.
T1 naming is common in the database, not special to this set. 67 of the 243 equipment records end in T1.
Redeemer and Eternal Xiranite share a line of flavour text
Both sets carry the identical description: “Designed by Hongshan Swordmancers and assembled by the AIC.” That credit also appears on other Wuling gear, so it tells you who made the kit, not what it does.
The structural difference is easier to see. Eternal Xiranite has 11 pieces, a suit ID (suit_usp02) and a place in the set index. Redeemer has eight, no suit ID, and no page. Xiranite splits 3 body / 4 hands / 4 universal; Redeemer splits 2 / 2 / 4.
None of the eight is a reskin, either. Comparing every piece's full roll signature against all 243 equipment records turns up no exact duplicate for any Redeemer piece.
What the data cannot answer
What the set bonus does. There are no set-bonus rows attached to these eight records, and no bonus text anywhere in the equipment file. The official notes name the pack and stop there. Anyone quoting a Redeemer set effect is quoting something we cannot see.
Where the pieces come from. The equipment file has no source or drop field, and the notes only say the pack was added on 2026-03-12. The templates exist, so the pieces are craftable in principle, but which activity hands out which template is not in our data.
What the stats are called. Same problem as every other gear page here: magnitudes only.
Sources
- Equipment records:
equipment.json, 243 entries, queried for the eightitem_equip_t4_parts_wuling01rows. - Templates:
items.json, eight matchingitem_formu_t4_parts_wuling01entries. - Pack name and date: official version update notes, 2026-03-12, via the news archive.
- Set index comparison: Gear Sets (23 sets, 200 pieces).
Keep reading
- Gear Sets and Artificing: the three slots, five rarity tiers, and how the set list is assembled.
- Eternal Xiranite: the other Hongshan Swordmancer set, with the suit ID Redeemer lacks.
- AIC Fieldwork: the nine-piece Lv.60 set and the level tiers behind flat gear stats.
- All equipment: every piece in the database, set or no set.